Ghost

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About

This ghost shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Ghost parameters:

Animation

  • Floating Speed: Controls the floating speed for the Z axis (up and down).
  • Animation Speed: Controls the animation speed.
  • Animation Smoothness: Controls the animation smoothness. A higher value will make the animation smoother.
  • Floating Direction: Controls the minimum and maximum floating direction. Each of the channels (RGB) represents the X, Y and Z axis. Changing the value for each of these channels will change the direction of the floating.
  • Animation Direction: Controls the minimum and maximum animation direction. Each of the channels (RGB) represents the X, Y and Z axis. Changing the value for each of these channels will change the direction of the animation.

Base

  • Texture: Controls the diffuse texture.
  • Emissive: Controls the emissive surface property.
  • Metallic: Controls the metallic surface property.
  • Roughness: Controls the roughness surface property.
  • Specular: Controls the specular surface property.