Gradient
About
This gradient shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Gradient parameters:
Gradient
- Start Color: Controls the start gradient color.
- End Color: Controls the end gradient color.
- Contrast: Controls the gradient contrast.
- Radius: Controls the radius of the radial gradient.
- Hardness: Controls the hardness of the radial gradient.
- Falloff: Controls the diamond gradient falloff.
- Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
- Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
- Reverse: Reverses the gradient effect.
- Convert To sRGB: Converts the gradient from linear to sRGB.
- Enable Banding: Enables gradient banding.
- Bands: Controls the number of gradient bands.
Gradient Type
- Enable Radial Gradient: Replaces the current gradient type with a radial gradient.
- Enable Angle Gradient: Replaces the current gradient type with an angle gradient.
- Enable Reflected Gradient: Replaces the current gradient type with a reflected gradient.
- Enable Diamond Gradient: Replaces the current gradient type with a diamond gradient.