Gradient

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About

This gradient shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Gradient parameters:

Gradient

  • Start Color: Controls the start gradient color.
  • End Color: Controls the end gradient color.
  • Contrast: Controls the gradient contrast.
  • Radius: Controls the radius of the radial gradient.
  • Hardness: Controls the hardness of the radial gradient.
  • Falloff: Controls the diamond gradient falloff.
  • Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
  • Reverse: Reverses the gradient effect.
  • Convert To sRGB: Converts the gradient from linear to sRGB.
  • Enable Banding: Enables gradient banding.
  • Bands: Controls the number of gradient bands.

Gradient Type

  • Enable Radial Gradient: Replaces the current gradient type with a radial gradient.
  • Enable Angle Gradient: Replaces the current gradient type with an angle gradient.
  • Enable Reflected Gradient: Replaces the current gradient type with a reflected gradient.
  • Enable Diamond Gradient: Replaces the current gradient type with a diamond gradient.