Grid
About
This grid shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Grid parameters:
Base
- Texture: Controls the grid texture.
- Enable World Aligned Texture: Enables world space tiling.
- Enable Color Overlay: Enables a grid color overlay.
- Enable Texture Fade: Allows the grid texture to fade into a solid color at a specified distance.
- Enable Fresnel: Enables a fresnel effect.
- Fresnel Banding: Controls the fresnel banding.
Color
- Overlay Color: Controls the overlay color.
- Border: Controls the border color (RGB channel).
- Cross: Controls the cross color (R channel).
- Square Set 1: Controls the top left and bottom right square color (G channel).
- Square Set 2: Controls the top right and bottom left square color (B channel).
Fade
- Color: Controls the fade color.
- Range: Controls the distance at which the texture starts fading.
- Offset: Controls the distance at which the texture is completely faded.
Tiling
- Tiling: Controls the world space tiling.
- U Tiling: Controls the U tiling.
- V Tiling: Controls the V tiling.