Grid

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About

This grid shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Grid parameters:

Base

  • Texture: Controls the grid texture.
  • Enable World Aligned Texture: Enables world space tiling.
  • Enable Color Overlay: Enables a grid color overlay.
  • Enable Texture Fade: Allows the grid texture to fade into a solid color at a specified distance.
  • Enable Fresnel: Enables a fresnel effect.
  • Fresnel Banding: Controls the fresnel banding.

Color

  • Overlay Color: Controls the overlay color.
  • Border: Controls the border color (RGB channel).
  • Cross: Controls the cross color (R channel).
  • Square Set 1: Controls the top left and bottom right square color (G channel).
  • Square Set 2: Controls the top right and bottom left square color (B channel).

Fade

  • Color: Controls the fade color.
  • Range: Controls the distance at which the texture starts fading.
  • Offset: Controls the distance at which the texture is completely faded.

Tiling

  • Tiling: Controls the world space tiling.
  • U Tiling: Controls the U tiling.
  • V Tiling: Controls the V tiling.