Ambient Occlusion Banding

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About

This ambient occlusion banding post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Ambient Occlusion Banding parameters:

  • Bands: Controls the number of bands.
  • Strength: Controls the ambient occlusion strength.
  • Opacity: Controls the ambient occlusion opacity.