Cel Shader

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About

This cel post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Cel shader parameters:

  • Enable Multiple Bands: Allows the user to set the total number of bands, and tint the scene.
  • Enable Texture: Allows the user to input a LUT texture that will modify the band colors.
  • Light Threshold: Controls the light threshold.
  • Diffuse Threshold: Controls the diffuse threshold.