Color Graphics Adapter (CGA)

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About

This color graphics adapter post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Color Graphics Adapter parameters:

  • Palette Texture: Controls the palette texture.
  • Dither Texture: Controls the dither texture.
  • Size: Controls the dither and pixelation size.
  • Brightness Min: Controls the minimum brightness value.
  • Brightness Max: Controls the maximum brightness value.
  • Invert Palette: Inverts the palette texture.
  • Enable Pixelation: Enables pixelation.