Convolution

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About

This convolution post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Convolution parameters:

  • Left, Top, Right, Bottom and Center: Kernels that determines the image processing operation.
  • Dilated Convolution: Dilates the edge detection method, creating a thicker edge line. A value over 5 may cause unwanted artefacts.
  • Fade: Controls the distance at which the convolution will stop calculating and fade out.
  • Disable Colors: Turns everything in the viewport black, except for the outline. The outline will appear black or white based on your [Left], [Top], [Right], [Bottom] and [Center] parameter values.