Damage

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About

This damage post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Damage parameters:

  • Texture: Controls the texture.
  • Texture Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Texture Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
  • Mask: Allows the user to enable or disable texture channels. The RGBA channels can be used.
  • Color: Controls the texture color.
  • Brightness: Controls the brightness.
  • Contrast: Controls the contrast.
  • Opacity: Controls the effect opacity.
  • Speed: Controls the texture pulse speed.
  • Hardness: Controls the mask hardness.