Dirty Screen

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About

This dirty screen post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Dirty Screen parameters:

  • Texture: Controls the texture.
  • Invert Texture: Inverts the texture.
  • Brightness: Controls the brightness.
  • Contrast: Controls the contrast.
  • Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)