Focus

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About

This focus post process shader has been created in Unreal Engine. The shader is using custom depth to mask and modify chosen objects. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Focus parameters:

  • Overlay Color: Controls the overlay color.
  • Overlay Color Opacity: Controls the overlay color opacity.
  • Desaturation: Controls the desaturation.
  • Invert: Inverts the focus effect.
  • Enable Fresnel: Enables a fresnel effect.
  • Fresnel Intensity: Controls the fresnel intensity.
  • Fresnel Smoothing: Controls the fresnel smoothing.