Freeze

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About

This freeze post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Freeze parameters:

Distortion

  • Distortion Texture: Controls the distortion normal map texture.
  • Distortion Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Distortion Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
  • Intensity: Controls the distortion intensity.
  • Brightness: Controls the distortion brightness.

Mask

  • Mask Texture: Controls the mask texture.
  • Mask Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Mask Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
  • Mask: Allows the user to enable or disable the mask texture channels. The RGBA channels can be used.
  • Invert Mask: Inverts the texture.
  • Mask Opacity: Controls the mask opacity.
  • Color Mask Texture: Controls the color mask texture.
  • Color Mask: Allows the user to enable or disable the color mask texture channels. The RGBA channels can be used.
  • Invert Color Mask: Inverts the texture.
  • Color: Controls the color mask texture color.