Gameboy
About
This Gameboy post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Gameboy parameters:
- Pixel Width: Controls the pixel width.
- Pixel Height: Controls the pixel height.
- Brightness: Controls the brightness.
- Contrast: Controls the contrast.
- Breakpoint: Controls the color distribution breakpoint. This value should be kept around 0,5 to distribute colors evenly.
- Opacity: Controls the opacity.