Gameboy

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About

This Gameboy post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Gameboy parameters:

  • Pixel Width: Controls the pixel width.
  • Pixel Height: Controls the pixel height.
  • Brightness: Controls the brightness.
  • Contrast: Controls the contrast.
  • Breakpoint: Controls the color distribution breakpoint. This value should be kept around 0,5 to distribute colors evenly.
  • Opacity: Controls the opacity.