Highlight

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About

This highlight post process shader has been created in Unreal Engine. The shader is using custom depth to mask and modify chosen objects. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Highlight parameters:

Mask

  • Disable Mask: Disables the mask.
  • Mask Color: Controls the mask color.
  • Mask Opacity: Controls the mask opacity.
  • Mask Fade Distance: Controls the distance at which the mask will fade out.

Outline

  • Disable Outline: Disables the outline.
  • Outline Color: Controls the outline color.
  • Outline Size: Controls the outline size.
  • Outline Threshold: Controls the outline threshold. A higher value will define the outline, thus preventing it from having unwanted artefacts.
  • Outline Fade Distance: Controls the distance at which the outline will fade out.