Noise
About
This noise post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Noise parameters:
- Texture: Controls the noise texture.
- Enable Texture: Enables the use of a texture instead of the vector noise.
- Opacity: Controls the noise opacity.
- Size: Controls the noise size.
- Brightness: Controls the noise brightness.
- Contrast: Controls the noise contrast.
- Desaturation: Controls the noise desaturation.
- U Tiling: Controls the U tiling.
- V Tiling: Controls the V tiling.