Noise

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About

This noise post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Noise parameters:

  • Texture: Controls the noise texture.
  • Enable Texture: Enables the use of a texture instead of the vector noise.
  • Opacity: Controls the noise opacity.
  • Size: Controls the noise size.
  • Brightness: Controls the noise brightness.
  • Contrast: Controls the noise contrast.
  • Desaturation: Controls the noise desaturation.
  • U Tiling: Controls the U tiling.
  • V Tiling: Controls the V tiling.