Outline

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About

This outline post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Outline parameters:

  • Dilated Convolution: Dilates the edge detection method, creating a thicker edge line. A value over 5 may cause unwanted artefacts.
  • Threshold: Controls the outline appearance. A higher value will cause the edge detection to define the outline more, thus preventing it from creating unwanted artefacts.
  • Fade: Controls the distance at which the edge detection will stop calculating and fade out.
  • Color: Controls the color of the outline.
  • Disable Colors: Turns everything in the viewport black, except for the outline.
  • Invert Colors: Inverts the viewport colors, turning the black background into a white background. This only works if the [Disable Colors] parameter has been enabled.