Recolor
About
This recolor post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Recolor parameters:
- Color 1: Controls the color.
- Color 2: Controls the color.
- Brightness: Controls the brightness.
- Contrast: Controls the contrast.
- Breakpoint: Controls the color distribution breakpoint. This value should be kept around 0,5 to distribute colors evenly.
- Opacity: Controls the opacity.