Texture Projection

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About

This texture projection post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Texture Projection parameters:

Fog

  • Fog Color: Controls the fog color.
  • Fog Start Distance: Controls the fog start distance.
  • Fog End Distance: Controls the fog end distance.

General

  • Enable Unlit: Disables all lights.
  • Occlusion Strength: Controls the ambient occlusion strength.

Texture

  • Texture: Controls the projection texture.
  • Size: Controls the texture size.
  • Texture Color 1: Controls the texture color.
  • Texture Color 2: Controls the texture color.
  • Texture Mask: Allows the user to enable or disable texture channels. The RGB channels can be used.
  • Projection Smoothing: Controls the texture projection smoothing.