Texture Tiling

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About

This texture tiling post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Texture Tiling parameters:

  • Texture: Controls the tiling texture.
  • Texture Mask: Allows the user to enable or disable texture channels. The RGBA channels can be used.
  • Invert Texture: Inverts the texture.
  • Texture Size: Controls the texture size.
  • Threshold: Controls the texture distribution threshold.
  • Color 1: Controls the color.
  • Color 2: Controls the color.