Tiles

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About

This tiles post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Tiles parameters:

  • Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)