Vignette

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About

This vignette post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Vignette parameters:

  • Enable Vignette Texture: Enables a vignette texture instead of using the default round vignette.
  • Radius: Controls the vignette radius.
  • Hardness: Controls the vignette hardness.
  • Texture: Controls the vignette texture.
  • Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)