Warp

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About

This warp post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Warp parameters:

  • Texture: Controls the warp texture.
  • Texture Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Texture Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
  • Texture Mask: Allow the user to enable or disable texture channels. The RGBA channels can be used.
  • Invert Texture: Inverts the texture.
  • Offset: Controls the warp offset.
  • Strength: Controls the warp strength.