Warp
About
This warp post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Warp parameters:
- Texture: Controls the warp texture.
- Texture Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
- Texture Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
- Texture Mask: Allow the user to enable or disable texture channels. The RGBA channels can be used.
- Invert Texture: Inverts the texture.
- Offset: Controls the warp offset.
- Strength: Controls the warp strength.