Wick
About
Designing an interface can be a challenge, especially since you have to balance aesthetics with functionality to avoid user frustration. One of the most infuriating things is when the user has to wait for unnecessarily long animations.
When I was developing Wick, I created a system to control the speed of the animation without having to manually tweak the animation keys. This ensured that I could stretch or shorten the animation easily, in order to find the perfect duration.
For more information about Wick, check out the game page, and the programming page.